Jun 15, 2006, 05:04 PM // 17:04 | #1 |
Pre-Searing Cadet
Join Date: Jun 2006
Guild: R Vs B
Profession: N/R
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Guild Wars RPG : Question....
Hi all,
I just have a quick question. I am creating a Guild wars Table -top game, and i was wondering if anyone would know the equation for the skill leveling? Does it raise very four points with an attibute point? Sudeki |
Jun 15, 2006, 08:44 PM // 20:44 | #2 |
Frost Gate Guardian
Join Date: Apr 2006
Guild: Runnrz Inc
Profession: W/
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Why not just play guildwars on ur computer ? O_o
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Jun 16, 2006, 12:54 AM // 00:54 | #3 |
Academy Page
Join Date: Dec 2005
Location: Omaha, NE, USA
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Can you please try to reword the question a little more clearly? I can't understand what you're asking.
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Jun 16, 2006, 01:50 AM // 01:50 | #4 |
Frost Gate Guardian
Join Date: Jun 2006
Location: Yorkshire
Guild: GOO
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Just put me at the top and its ok, lol.
Otherwise I don`t know what you mean. |
Jun 16, 2006, 06:53 AM // 06:53 | #5 |
Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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I think the OP wants to know an equation that predicts the affect of skills at each of the attribute point levels. For example, damage of a fireball at 12 fire magic vs. 13 fire magic, and so on.
Repeat the above for each of the hundreds of skills... Anyone ? Anyone ? |
Jun 16, 2006, 11:40 AM // 11:40 | #6 |
Frost Gate Guardian
Join Date: Sep 2005
Location: Scotland
Guild: [DS]
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I'm not really sure about skill level equations and the like but I don't think there's a universal formula that could be applied to every single skill. I could be wrong though, so I suggest having a look on the Guild Wiki Skills page. It lists every skill and how each is affected by every attribute level.
Or you could head on over to GWGuru's very own Frog Devourer's thread here. He's done some incredible work with skill cards and they are, imho, much prettier to look at than Wiki Hope you find what you need. |
Jun 17, 2006, 02:17 PM // 14:17 | #7 |
Pre-Searing Cadet
Join Date: Jun 2006
Guild: R Vs B
Profession: N/R
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I m sorry i didnt word it well, i just got so fustrated. Thank you for your help... |
Jun 18, 2006, 01:20 AM // 01:20 | #8 |
Frost Gate Guardian
Join Date: Mar 2006
Guild: Bookhouse boys
Profession: R/
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Tip number one: Don't make this a d20 system game. d20 was the way to go a few years back because everybody jumped on the bandwagon but it's hit the wall.
Do yourself and the game a service and create a full mechanic. 2- Don't feel the need to do everything 100% faithful to the PC game mechanic. it won't work out when you have to add random dice rolls to the actions anyhow because of incremental level advancements. You will have a better game and more fun if you stick to the themes and intent over the actual stats. 3- you can break this down into a percentage mechanic really fast and the number you are suggesting works when you do that. If you break it down with 20 levels that's 5% or 5 points out of 100 per level. but that leaves no margin of miss at the high end. 4 points per level leaves too great a margin of miss at level 20. so you will need some levels where it alternates or offer another advancement bonus for ascension. Outside of that, I've been playing running and occaionally doing system design for tabletop RPGs for 26 years. feel free to message me on any of this because I'm certainly interested in this idea. |
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